Call for Nominations: ECOO Board of Directors

ECOO BOARD OF DIRECTORS, CALL FOR NOMINATIONS 2014

 

August 6th, 2014.

The Nominations Committee of the Educational Computing Organization of Ontario has opened the Call for Nominations for positions on the ECOO Board of Directors for 2014-15.

Nominations close on Saturday, September 27, 2014.

ECOO works to support the effective use of technology in the classroom through:

  • hosting an annual conference;

  • forming partnerships with other educational organizations and vendors; and

  • liaising with the Ministry of Education.

ECOO members are invited to share their enthusiasm and expertise by serving on the ECOO Board of Directors.

An online balloting period will occur following the close of the Call for Nominations, and during the days leading up to the ECOO Annual General Meeting. Final balloting and announcement of the new directors will occur at the ECOO AGM to be held this during the #BIT14 Bring IT, Together conference, November at Niagara Falls, Ontario. The specific meeting date, time, and room location will be announced closer to the conference.

If you want to be actively involved in running your organization or wish to encourage the involvement of a colleague, please submit a nomination for a position on the ECOO Board of Directors.

ECOO Board positions for the 2014 election:

  • President
  • Vice-President
  • Secretary
  • Treasurer
  • Director-at-Large (4 positions)

Note that the positions of President, Vice-President, Secretary, Treasurer are elected annually. These positions serve on the Executive Committee.

Note that the Director-at-Large  positions support long-term goals and functioning of ECOO, and are elected for two-year terms.  In this initial year of this role, 2014-15, two of the four members will hold the position for a single year only. In subsequent years, each annual election will see two Director-at-Large positions filled for a two-year term.

ECOO DAL Succession.png

  • A Conference Chairperson will be appointed by the Board of Directors.

View the responsibilities for each position.

Nominations Process

Nominations and nominee biographies must be sent to the Nominations Chair via the online nomination form.

To complete the form, you will require the following information:

Nominate a Fellow Member

Self-Nomination

  • Your name, email address, membership number

  • Nominee’s name, email address, membership number

  • nominated role

  • Statement/Biography

  • Your name, email address, membership number

  • nominated role

  • Statement/Biography

Nominees will be announced to the membership following the close of the Call for Nominations. The announcement will include the biography/statement and a photo of each nominee.

Nominations close on Saturday, September 27, 2014.

All nominations for ECOO Board of Directors will be confirmed via email.

If you have submitted a nomination but not received confirmation, contact the undersigned.

For questions regarding the Call for Nominations, contact: nominations2014@ecoo.org

 

Andrew Forgrave,

Chair,  ECOO Nominations Committee 2014
nominations2014@ecoo.org

 

2014 ECOO Programming Contests

Gold medal winners from Waterloo Collegiate Institute

Gold medal winners from Waterloo Collegiate Institute

Coaches

Coaches

 

The extremely successful ECOO-CS Programming Contest season has come to an end for another year. The top three teams at the Provincial Final were:

Gold: Waterloo Collegiate Institute of the Waterloo Region District School Board.

Silver: Richmond Hill School of the York Region District School Board

Bronze: Don Mills Collegiate Institute of the Toronto District School Board

 

The first contests, at the Boardwide level, were held at the end of March by 21 school boards and the independent schools conference. Over 250 teams from over 125 schools participated.
On 26 April, three Regional Contests were held, hosted by the School of Computing at Queen’s University in Kingston, by the Department of Electrical Engineering and Computer Science at York University in Toronto and by the Department of Computer Science at the University of Western Ontario in London. A total of 93 teams participated.

 

The Provincial Final was held in the Department of Electrical Engineering and Computer Science at York University in Toronto on 10 May. There were 26 teams from 22 schools representing 12 school boards from Ottawa to Windsor.

 

The competition was hotly contested. All teams solved at least two of the four programming problems. The top three teams were thrilled by their medals and prizes. One student from each of the remaining teams had a chance at a door prize.

 

The donuts provided sugar for the brains during the contest and the pizza and pop lunch after the contest was much deserved.The venue, AV support, food, parking and engraving for the trophy for the Provincial Final were all graciously provided by the York University Department of Electrical Engineering and Computer Science. We really appreciate their support.

 

Without the problems developed by Dr. Sam Scott of Sheridan College and his team (Greg Reid, Kevin Forest, Nathan Schucher, Dino Baronhe, John Ketelaars), there would be no contests. Thanks to all for their hard work.

 

The coaches  of the teams deserve appreciation for preparing their students for the competitions and donating up to three Saturdays to accompany them to the contests.
David F. Stermole
President, ECOO-CS

Digital Odyssey 2014

Digital Odyssey 2014

Code, the Most Important Language in the World

Featuring keynotes by:

Chrys Wu, Developer Advocate for The New York Times and

Sean Yo, Information architect, web expert and community builder, Hive Waterloo.

Code is the common language between us and computers, the instructions we give our devices to get them to do what we want. Code is an integral part of human communication today and the more you can empower yourself with code, the better off you will be. Technology permeates all area of our lives and work, and whether you know it or not, someone somewhere wrote code that determines what you what you can and cannot do with every device and platform you interact with.

Embrace code! Bend computers to your will!
As librarians, we encounter technologies in all aspects of our work and we help our patrons navigate this technical world. To thrive in your interactions with technology it is important know what code is and the general concepts behind writing it. Improving our collective code literacy will help empower us in our daily work and let us better help our patrons learn this important skill.

Interactive Workshops
Want to learn more about coding? Sign up for the “Learning Through Games” workshop where you will learn programming concepts and logic through gameplay with Scratch, an introductory programming language designed to help teach basic programming logic and techniques.

Interested in setting up a workshop to help your patrons learn to code?

Sign up for the “Train the trainer” workshop and learn how to run and modify a Scratch workshop by doing it. Together, Kids Learning Code, Maker Kids, TIFF and Toronto Public Library, have developed comprehensive, maker curriculum for educators.

Register now - space is limited!

Friday June 6th, 2014
9:00 am – 5:00 pm
Oakham House, Ryerson University

Members: $160
Non Members: $190

ECOO Minecraft Meetups

by thdrmtm at Deviantart

Many students today are passionate about and highly engaged in Minecraft. The energy and attention that children spend playing Minecraft has caused many educators to consider how we could harness the engagement factor of Minecraft for learning at school. With only a brief look at the block based landscape, some teachers get a feel that this digital sandbox could be worth something in the classroom. But how?  How might teachers bring Minecraft meaningfully into the classroom in a way that augments curriculum and learning skill goals.

Michelle Cordy, Michelle Horst, Zoe Branigan-Pipe have rounded up our minecraft edu buddies and Minecraft mavens including Liam O’Donnell to join in a rich conversation about the role of minecraft for innovative teaching and learning.

Join us on Tuesday, April 29 at 8:00pm for our first of three meetups. Save the date for all three ECOO Minecraft Meetups.

This is an open and public event! Share the link!

Join the conversation here.

To RSVP for the event, go here.

 

Save the dates and Topics to be discussed:

Meetup 1: Getting going and classroom management April 29

Meetup 2: Project, Problems, Pedagogy, Parents May 13

Meetup 3: Assessment and Minecraft May 27

 

Questions we hope to explore for Meetup #1:

•What are the expectations and routines do you establish before kicking off Minecraft? How do those change for different age levels?

•What is the role of the teacher in learning with Minecraft?  How much does a teacher need to know to be involved? How can teachers use the chat feature within Minecraft.

•What is the difference between GamingEDUs and Minecraft EDU?  What would be best to start with?

•What does Minecraft look like on different devices?

•What about students using their own servers for club or classroom?

So, don’t forget to join us for this exciting ECOO project, and pass the message along to any other educators who currently use Minecraft in the classroom or those who are interested in getting started.

NOM13_MichelleCordy

Michelle Cordy
ECOO Project Manager

ECOO Podcast

The Ontario TLLP Program  “is an annual project-based professional learning opportunity for experienced classroom teachers.”

ECOO’s own Michelle Cordy is host to a series of Google Hangouts on Air and chats with teachers involved with the TLLP program and, specifically, about their research and their projects.

Two live podcasts have taken place so far.  They’ve been recorded and you’re welcome to preview them.

The next in the series will feature Kyle Pearce,  scheduled for Saturday May 3 at 8:30 AM and the hangout will be located here. Kyle will be interviewed about his tech enabled math teaching and TLLP 2013-2014 project.

Podcast TLLP 001 with Rolland Chidiac and Ferdinand Krauss on using technology to engage students.

Podcast TLLP 002 with Jonathon So on mathematics instruction and teaching through problem solving.