Studying History in Three Dimensions
In this workshop, you will learn how various technologies can be leveraged in history classes to give the subject more, well, dimension. Learn about how we created a portable–and interactive–museum of ancient Rome using 3D printers and QR codes. Explore a 3D museum built in the Unreal Game Engine featuring models of museum artifacts scanned by students via photogrammetry. Finally, learn about early 20th century Canadian history by exploring Main Street, a Minecraft world featuring a fictitious Canadian town filled with active citizens and relevant primary resources; as you explore, watch for applications of the Historical Thinking Concepts.