Day-at-a-Glance
8:30 AM • Arrival & Check-in
9:00 AM • Welcome & Keynote Panel
Block A: • 10:15 AM - 11:00 AM • Presentations (10)
Reclaiming Thinking: Crafting AI-Resilient, Student-Centered Assignments
Ai For Personalized Resources
Makers and Minds: Fabrication in the Classroom
Cracking the Code to Learning
Exploring VEXcode VR: Accessible Robotics for the Classroom
Exploring Indigenous Perspectives in the Arts
How I Closed 30 Tabs by Building an Entire Platform
AI Literacy through AI Image Generation
Transforming Old Spaces into Modern Esports Arenas
Empowering Every STEAM Learner: Personalization and AI with Wayground
Block B: • 11:15 AM - 12:30 PM • Guided Workshops (10)
Questioning AI: Building Media Literacy and Critical Thinking Skills
Currents of Change – Exploring Climate Justice and Water Through Story, Movement and STEAM
Cutting Edge Learning: Laser Engraving and Cricuting in the Classroom
From Code to Creativity: Teaching AI and Coding with Codingville
Mathematics Through a Social Justice Lens
Level Up with Custom AI: No Coding, All Impact
Across the Curriculum with Coding, Music and Indigenous Perspectives
When the physical & digital worlds collide with Mixed Media Animation
The Town That Needs Us: A Process Drama
Digital Storytelling with Keynote
12:30 PM • Lunch & Networking
Block C: • 1:15 PM - 2:30 PM • Guided Workshops (10)
Cardboard as a Conduit for STEM
Running the Numbers: Using Wearable Tech Data to Bring MTH1W
Thin Sliced Thinking and Coding Tasks to drive a Rover
Interactive Applications with the micro:bit – Grades 4-8
Learning in Three Dimensions
Coding & Robotics in K-5
Discover Indigenous Role Models and Teach AI Ethics Through Music
Wearable Designs: Our Journey with Screen Printing
Forging your own AI Integrated Workflow
Building Curiosity, One Brick at a Time! A LEGO Science Workshop
• 2:45 PM • Door Prizes & Wrap-Up
Dream Forward, STEAM Ahead! 2026 conference is a collaborative effort of ECOO, ICTC and HCDSB.
© ECOO 2026